DocumentCode :
2353012
Title :
Real Time Online Motion Capture for Entertainment Applications
Author :
Patoli, Muhammad Zeeshan ; Gkion, Michael ; Newbury, Paul ; White, Martin
Author_Institution :
Dept. of Inf., Univ. of Sussex, Brighton, UK
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
139
Lastpage :
145
Abstract :
We present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.
Keywords :
Internet telephony; computer animation; entertainment; real-time systems; transport protocols; Internet; UDP; eMove mocap; entertainment applications; lip synced 3D animated character; lip syncing solution; online digital puppeteering; personal motion sensing; realtime motion capture based animation; Animation; Application software; Computer graphics; Games; Informatics; Internet telephony; Network servers; Optical sensors; Streaming media; Very large scale integration;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.39
Filename :
5463753
Link To Document :
بازگشت