• DocumentCode
    2353012
  • Title

    Real Time Online Motion Capture for Entertainment Applications

  • Author

    Patoli, Muhammad Zeeshan ; Gkion, Michael ; Newbury, Paul ; White, Martin

  • Author_Institution
    Dept. of Inf., Univ. of Sussex, Brighton, UK
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    139
  • Lastpage
    145
  • Abstract
    We present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.
  • Keywords
    Internet telephony; computer animation; entertainment; real-time systems; transport protocols; Internet; UDP; eMove mocap; entertainment applications; lip synced 3D animated character; lip syncing solution; online digital puppeteering; personal motion sensing; realtime motion capture based animation; Animation; Application software; Computer graphics; Games; Informatics; Internet telephony; Network servers; Optical sensors; Streaming media; Very large scale integration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.39
  • Filename
    5463753