• DocumentCode
    2353025
  • Title

    Examining the Potentials of Computer Games for English Learning

  • Author

    Chen, Howard Hao-Jan ; Huang, Wendy Yu-Chen

  • Author_Institution
    English Dept., Nat. Taiwan Normal Univ., Taipei, Taiwan
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    134
  • Lastpage
    138
  • Abstract
    This study aims to investigate Taiwanese EFL college students´ perceptions of the potentials of computer games for language learning. The participants are required to play two selected video games, Sid Meier´s Pirates and Telltale Sam & Max in the researcher´s computer assisted language learning class. To elicit participants´ perceptions of computer games, researchers asked them to write a reflection paper after they had played these two games for more than ten hours. The findings show that most students believe that suitable computer games can assist second language learning. The strengths and weaknesses of using computer games in language education are also discussed in this paper.
  • Keywords
    computer aided instruction; computer games; linguistics; English learning; Sid Meier Pirates; Taiwanese EFL college students´; Telltale Sam & Max; computer assisted language learning class; computer games; second language learning; video games; Books; Cams; Cellular phones; Computational modeling; Computer science education; Computer simulation; Context modeling; Educational institutions; Games; Natural languages; computer assisted language learning; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.35
  • Filename
    5463754