DocumentCode
2353025
Title
Examining the Potentials of Computer Games for English Learning
Author
Chen, Howard Hao-Jan ; Huang, Wendy Yu-Chen
Author_Institution
English Dept., Nat. Taiwan Normal Univ., Taipei, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
134
Lastpage
138
Abstract
This study aims to investigate Taiwanese EFL college students´ perceptions of the potentials of computer games for language learning. The participants are required to play two selected video games, Sid Meier´s Pirates and Telltale Sam & Max in the researcher´s computer assisted language learning class. To elicit participants´ perceptions of computer games, researchers asked them to write a reflection paper after they had played these two games for more than ten hours. The findings show that most students believe that suitable computer games can assist second language learning. The strengths and weaknesses of using computer games in language education are also discussed in this paper.
Keywords
computer aided instruction; computer games; linguistics; English learning; Sid Meier Pirates; Taiwanese EFL college students´; Telltale Sam & Max; computer assisted language learning class; computer games; second language learning; video games; Books; Cams; Cellular phones; Computational modeling; Computer science education; Computer simulation; Context modeling; Educational institutions; Games; Natural languages; computer assisted language learning; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.35
Filename
5463754
Link To Document