Title :
"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy
Author :
Elumeze, Nwanua ; Huang, Yingdan ; Meyers, Jane ; Eisenberg, Michael
Author_Institution :
Dept. of Comput. Sci., Univ. of Colorado, Boulder, CO, USA
Abstract :
One of the recurring design issues in creating computational artifacts for children is the question of programmability. On the one hand, there is only a limited range of things that a non-programmable artifact or toy can be "taught" to do. On the other hand, the traditional trappings and cultural associations of full-scale programming (e. g., incorporating a screen within a programmable artifact, or using wire or Bluetooth connections to transmit a program) run counter to the informal, playful aesthetics of children\´s playthings. This paper describes a "detente" in children\´s design-integrating the informality and physical structure of a toy with the full expressive range of symbolic programming. As an illustration of this approach, we describe Birdwatcher, a stuffed toy duck that can visually "read" meaningful programs-even hand-written programs. We show a representative scenario using Birdwatcher and explore several key issues for continuing work in making programming accessible to children.
Keywords :
computer aided instruction; computer games; computer science education; programming; Birdwatcher; children; computational artifact; end-user-programmable stuffed toy; full-scale programming; programmability; serious programming; stuffed toy duck; symbolic programming; Actuators; Bluetooth; Computational intelligence; Computer science; Counting circuits; Cultural differences; Microprocessors; Prototypes; USA Councils; Wire; ambient computing; end-user programming;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
DOI :
10.1109/DIGITEL.2010.26