DocumentCode :
2353130
Title :
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage
Author :
Liao, Calvin C Y ; Chen, Zhi-Hong ; Cheng, Hercy N H ; Chan, Tak-Wai
Author_Institution :
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
171
Lastpage :
175
Abstract :
Although competitive games have multi-fold benefits to students´ learning, such as motivation, satisfaction, and effectiveness, inappropriate competitive learning activities may have some negative impacts on students. From the literature, the authors have identified three main strategies which may reduce the negative impacts in competition game. However, because these strategies target only at the design of competition, the learning effects is limited. In fact, learning also happens in the preparation before competition. Hence, this study adopts preparation-before-competition approach to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. An animal companion system, entitled My-Pet-Trainer system, was implemented according to such approach. The system encourages students to improve their learning in the preparation stage where the virtual pets represent students´ open learner models before the competition stage. In addition, the paper also considers the symbiosis and emotional relationship with virtual pets to maintain long-term interactions.
Keywords :
computer aided instruction; computer games; My-Pet-Trainer system; competition game; competitive games; competitive learning activities; effectiveness; game-based environment; learning effects; motivation; multifold benefits; pet-competitive stage; preparation-before-competition; satisfaction; students learning; virtual pets; Animals; Artificial intelligence; Cities and towns; Computer science; Positron emission tomography; Symbiosis; Vehicles; Competitive game; animal companion; game-based learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.48
Filename :
5463759
Link To Document :
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