Author_Institution :
Res. Lab., Univ. Claude Bernard Lyon 1, Lyon, France
Abstract :
In France, teachers must teach their children to respect the other sex. They must also educate children to understand the media. While play is an inherent part of pedagogy, few teachers think of using video games in class to address these issues. The following article belongs to the field of cultural and gender studies. It offers an analysis of the male and female performances staged in fighting games and raises the issue of whether these games, which pupils are fond of, are inherently sexist or resolutely egalitarian. It argues that these games, provided we know them, may constitute a genuine educational opportunity.
Keywords :
computer aided instruction; computer games; gender issues; cultural studies; educational opportunity; fighting games; gender studies; video games; Aging; Cultural differences; Education; Educational institutions; Games; Hip; Laboratories; Performance analysis; Size measurement; Weight measurement; Video games; combat games; education to the media; fighting games; sex education;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
DOI :
10.1109/DIGITEL.2010.9