• DocumentCode
    2353424
  • Title

    Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective

  • Author

    Chen, Ming-Puu ; Chiu, Chiung-Hui ; Wu, Cheng-Chih

  • Author_Institution
    Grad. Inst. of Inf. & Comput. Educ., Nat. Taiwan Normal Univ., Taipei, Taiwan
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    216
  • Lastpage
    218
  • Abstract
    The Experiential-based Learning of Computer Science (ELCS) was employed as a pedagogical framework for instructional simulation design supporting high school students to learn abstract concepts of computer science. ELCS aims to provide teachers and high school learners with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation digital materials on computer science concepts and to fulfill the High School Computer Curricula of Taiwan 2010. Various types of digital media, such as graphics, pictures, animations, simulations, instructional games, etc., were employed to implement four types of learning objects, including examples of concrete experiences, contexts for reflective observation, conceptual models for abstract conceptualization and contexts for active experimentation. A quality evaluation of content expert review revealed that the design of ELCS instructional simulations were appropriate for learning computer science concepts as measured from the perspective of technology acceptance. Further efforts were suggested to examine the effectiveness of types of instructional simulations for the target learners.
  • Keywords
    computer aided instruction; computer science education; digital simulation; educational technology; teaching; ease-of-use digital materials; experiential-based learning; flexible-to-adopt digital materials; from-concrete-to-abstract digital materials; from-observation-to-experimentation digital materials; high school computer science concepts; instructional simulations; teaching; technology acceptance perspective; Animation; Building materials; Computational modeling; Computer graphics; Computer science; Computer simulation; Context modeling; Education; Educational institutions; Materials science and technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.46
  • Filename
    5463771