DocumentCode :
2353424
Title :
Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective
Author :
Chen, Ming-Puu ; Chiu, Chiung-Hui ; Wu, Cheng-Chih
Author_Institution :
Grad. Inst. of Inf. & Comput. Educ., Nat. Taiwan Normal Univ., Taipei, Taiwan
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
216
Lastpage :
218
Abstract :
The Experiential-based Learning of Computer Science (ELCS) was employed as a pedagogical framework for instructional simulation design supporting high school students to learn abstract concepts of computer science. ELCS aims to provide teachers and high school learners with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation digital materials on computer science concepts and to fulfill the High School Computer Curricula of Taiwan 2010. Various types of digital media, such as graphics, pictures, animations, simulations, instructional games, etc., were employed to implement four types of learning objects, including examples of concrete experiences, contexts for reflective observation, conceptual models for abstract conceptualization and contexts for active experimentation. A quality evaluation of content expert review revealed that the design of ELCS instructional simulations were appropriate for learning computer science concepts as measured from the perspective of technology acceptance. Further efforts were suggested to examine the effectiveness of types of instructional simulations for the target learners.
Keywords :
computer aided instruction; computer science education; digital simulation; educational technology; teaching; ease-of-use digital materials; experiential-based learning; flexible-to-adopt digital materials; from-concrete-to-abstract digital materials; from-observation-to-experimentation digital materials; high school computer science concepts; instructional simulations; teaching; technology acceptance perspective; Animation; Building materials; Computational modeling; Computer graphics; Computer science; Computer simulation; Context modeling; Education; Educational institutions; Materials science and technology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.46
Filename :
5463771
Link To Document :
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