• DocumentCode
    2353493
  • Title

    A Preliminary Outcome-Oriented Review of Game-Based Learning Research

  • Author

    Shih, Ju-Ling ; Liu, Eric Zhi-Feng ; Chuang, Chien-Wen

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    228
  • Lastpage
    230
  • Abstract
    This literature review summarizes research on game-based learning based on the categories of research outcomes. The analysis include total of 25 research papers that are published in this decade. They are categorized into four parts: cognitive aspect, affective aspect, psychomotor skill aspect, and behavior. In spite of cross-aspect of each research, we found that more researches focus on the impact of games on cognitive and affective aspects as well as the observation on related behaviors, and less on psychomotor skill aspects. Continued study is needed to provide in-depth qualitative analysis on the theories, methods, and results of these researches, which conclusion might direct us to future trends of game-based learning researches.
  • Keywords
    computer aided instruction; computer games; affective aspect; cognitive aspect; game-based learning research; outcome-oriented review; psychomotor skill aspect; qualitative analysis; Game theory; Psychology; Videos; educational review; game-based learning; learning outcome;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.32
  • Filename
    5463775