DocumentCode
2353493
Title
A Preliminary Outcome-Oriented Review of Game-Based Learning Research
Author
Shih, Ju-Ling ; Liu, Eric Zhi-Feng ; Chuang, Chien-Wen
Author_Institution
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
228
Lastpage
230
Abstract
This literature review summarizes research on game-based learning based on the categories of research outcomes. The analysis include total of 25 research papers that are published in this decade. They are categorized into four parts: cognitive aspect, affective aspect, psychomotor skill aspect, and behavior. In spite of cross-aspect of each research, we found that more researches focus on the impact of games on cognitive and affective aspects as well as the observation on related behaviors, and less on psychomotor skill aspects. Continued study is needed to provide in-depth qualitative analysis on the theories, methods, and results of these researches, which conclusion might direct us to future trends of game-based learning researches.
Keywords
computer aided instruction; computer games; affective aspect; cognitive aspect; game-based learning research; outcome-oriented review; psychomotor skill aspect; qualitative analysis; Game theory; Psychology; Videos; educational review; game-based learning; learning outcome;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.32
Filename
5463775
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