DocumentCode :
2353493
Title :
A Preliminary Outcome-Oriented Review of Game-Based Learning Research
Author :
Shih, Ju-Ling ; Liu, Eric Zhi-Feng ; Chuang, Chien-Wen
Author_Institution :
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
228
Lastpage :
230
Abstract :
This literature review summarizes research on game-based learning based on the categories of research outcomes. The analysis include total of 25 research papers that are published in this decade. They are categorized into four parts: cognitive aspect, affective aspect, psychomotor skill aspect, and behavior. In spite of cross-aspect of each research, we found that more researches focus on the impact of games on cognitive and affective aspects as well as the observation on related behaviors, and less on psychomotor skill aspects. Continued study is needed to provide in-depth qualitative analysis on the theories, methods, and results of these researches, which conclusion might direct us to future trends of game-based learning researches.
Keywords :
computer aided instruction; computer games; affective aspect; cognitive aspect; game-based learning research; outcome-oriented review; psychomotor skill aspect; qualitative analysis; Game theory; Psychology; Videos; educational review; game-based learning; learning outcome;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.32
Filename :
5463775
Link To Document :
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