DocumentCode
2353546
Title
Effects of Digital Game-Based Extensive Mental Calculation Practice
Author
Ku, Oskar Y M ; Wu, Jesse C Y ; Yang, Blake C J ; Chan, Tak-Wai ; Wu, Denise H.
Author_Institution
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
240
Lastpage
242
Abstract
Mental calculation is an important and fundamental skill. The performance of mental calculation can gain considerable improvement through extensive practice. However, extensive practice usually makes students bored. Digital game was suggested as a good element to enhance students´ motivation to learn. Therefore, turning extensive mental calculation practice into game is potentially a good way to engage student in extensive practice. Four mini games were designed in this study as the extensive practice environment. Students´ performances were analyzed based on high, mid, and low achievement levels. The results were discussed in five aspects: (1) accuracy; (2) response time; (3) time on task; (4) motivation; (5) engagement. Generally speaking, we receive positive result on all five aspects, but there were some differences among different achievement level students. Further studies are needed to solve these problems.
Keywords
computer aided instruction; computer games; human factors; accuracy aspect; digital game; engagement aspect; extensive mental calculation practice; motivation aspect; response time aspect; student motivation enhancement; time on task aspect; Accuracy; Delay; Educational institutions; Mathematics; Neuroscience; Performance analysis; Performance gain; Testing; Time factors; Turning; extensive practice; mental calculation; mini games;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.42
Filename
5463779
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