• DocumentCode
    2354300
  • Title

    Bit allocation of vertices and colors for patch-based coding in time-varying meshes

  • Author

    Yamasaki, Toshihiko ; Aizawa, Kiyoharu

  • Author_Institution
    Dept. of Inf. & Commun. Eng., Univ. of Tokyo, Tokyo, Japan
  • fYear
    2010
  • fDate
    8-10 Dec. 2010
  • Firstpage
    162
  • Lastpage
    165
  • Abstract
    This paper discusses bit-rate assignments for vertices, color, reference frames, and target frames in the patch-based compression method for time-varying meshes (TVMs). TVMs are nonisomorphic 3D mesh sequences of the real-world objects generated from multiview images. Experimental results demonstrate that the bit rate for vertices greatly affects the visual quality of the rendered 3D model, whereas the bit rate for color does not contribute to quality improvement. Therefore, as many bits as possible should be assigned to vertices, with 8-10 bits per vertex (bpv) per frame being sufficient for color. For interframe coding, the visual quality is improved in proportion to the bit rate of both vertices and color. However, it is demonstrated that the use of fewer bits (5~6 bpv) is sufficient to achieve a visual quality that matches the intraframe visual quality.
  • Keywords
    image colour analysis; image sequences; mesh generation; three-dimensional television; video coding; 3DTV; TVM; bit-rate assignment; color bit allocation; interframe coding; multiview image; nonisomorphic 3D mesh sequence; patch-based coding; patch-based compression method; reference frame; target frame; three-dimensional television; time-varying mesh; visual quality; 3DTV; interframe compression; time-varying mesh (TVM); vector quantization (VQ);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Picture Coding Symposium (PCS), 2010
  • Conference_Location
    Nagoya
  • Print_ISBN
    978-1-4244-7134-8
  • Type

    conf

  • DOI
    10.1109/PCS.2010.5702449
  • Filename
    5702449