DocumentCode :
235567
Title :
Managing shared contexts in distributed multi-player game systems
Author :
Ravindran, Kaliappa ; Mukhopadhyay, Saibal ; Sidhanta, Subhajit ; Sabbir, A.
Author_Institution :
Dept. of Comput. Sci., CUNY Grad. Center, New York, NY, USA
fYear :
2014
fDate :
6-10 Jan. 2014
Firstpage :
1
Lastpage :
8
Abstract :
In this paper, we consider the impact of a weaker model of eventual consistency on distributed multi-player games. This model is suitable for networks in which hosts can leave and join at anytime, e.g., in an intermittently connected environment. Such a consistency model is provided by the Secure Infrastructure for Networked Systems (SINS) [24], a reliable middleware framework. SINS allows agents to communicate asynchronously through a distributed transactional key-value store using anonymous publish-subscribe. It uses Lamport´s Paxos protocol [17] to replicate state. We consider a multi-player maze game as example to illustrate our consistency model and the impact of network losses/delays therein. The framework based on SINS presented herein provides a vehicle for studying the effect of human elements participating in collaborative simulation of a physical world as in war games.
Keywords :
computer games; message passing; middleware; protocols; security of data; Lamport Paxos protocol; SINS; anonymous publish-subscribe; distributed multiplayer game systems; distributed transactional key-value store; multiplayer maze game; network losses-delay; reliable middleware framework; secure infrastructure for networked systems; shared context mapping; war games; Delays; Irrigation; Protocols; Real-time systems; Receivers; Semantics; Silicon compounds;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communication Systems and Networks (COMSNETS), 2014 Sixth International Conference on
Conference_Location :
Bangalore
Type :
conf
DOI :
10.1109/COMSNETS.2014.6734908
Filename :
6734908
Link To Document :
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