Title :
The Smoothed 3D Skeleton for Animation
Author :
Visutsak, Porawat ; Prachumrak, Korakot
Author_Institution :
Dept. of Math. & Comput. Sci., King Mongkut´´s Inst. of Technol. Ladkrabang, Bangkok, Thailand
Abstract :
Skeleton is at the main interest of 3D character animation. In this paper, we use a recent skeleton pruning method based on the medial axis transform and the geodesic distance function that originates one-voxel thick, graph-like skeleton. Unfortunately, the location of skeleton joints does not usually match the anatomical joint of the model. We introduce a novel method for smoothing the pruned skeleton for realistic character animation by using the filtering process for adjusting the locations of consecutive points along the skeleton. Chord-to-point distance accumulation then be applied, and the smoothed skeleton is split in order to create segments and joints corresponding to its shape. The new skeleton can be regenerated later on. Therefore, the new skeleton produced from the proposed method can capture the essential shape characteristics in a compact form, while preserving the meaningful anatomical information of the 3D character models. The demonstration of the approach with several examples is also provided.
Keywords :
computer animation; differential geometry; smoothing methods; solid modelling; character animation; chord-to-point distance accumulation; geodesic distance function; medial axis transform; shape characteristics; skeleton pruning method; smoothed 3D skeleton; Animation; Computer graphics; Computer science; Filtering; Joints; Kinematics; Mathematics; Shape; Skeleton; Smoothing methods; Chord-to-point distance accumulation; Skeleton; Skeleton pruning; Skeleton smoothing;
Conference_Titel :
INC, IMS and IDC, 2009. NCM '09. Fifth International Joint Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4244-5209-5
Electronic_ISBN :
978-0-7695-3769-6
DOI :
10.1109/NCM.2009.36