DocumentCode :
2361433
Title :
Quasi-static approach approximation for 6 degrees-of-freedom haptic rendering
Author :
Wan, Ming ; McNeely, William A.
Author_Institution :
The Boeing Co., Seattle, WA, USA
fYear :
2003
fDate :
24-24 Oct. 2003
Firstpage :
257
Lastpage :
262
Abstract :
In this paper, we propose a quasi-static approximation (QSA) approach to simulate the movement of the movable object in 6-degrees-of-freedom (DOF) haptic rendering. In our QSA approach, we solve for static equilibrium during each haptic time step, ignoring any dynamical properties such as inertia. The major contribution of this approach is to overcome the computational instability problem in overly stiff systems arising from numerical integration of second-order differential equations in previous dynamic models. Our primary experimental results on both simulated aircraft geometry and a large-scale real-world aircraft engine showed that our QSA approach was capable of maintaining the 1000Hz haptic refresh rate with more robust collision avoidance and more reliable force and torque feedback.
Keywords :
aerospace computing; engineering graphics; haptic interfaces; rendering (computer graphics); virtual reality; 1000 Hz; 6-degrees-of-freedom haptics; aircraft engine; haptic refresh rate; haptic rendering; movable object simulation; numerical integration; physically based modeling; quasistatic approximation; robust collision avoidance; second-order differential equations; simulated aircraft geometry; static equilibrium; stiff systems; torque feedback; virtual coupling; voxel sampling; Aircraft propulsion; Computational modeling; Differential equations; Force feedback; Geometry; Haptic interfaces; Large-scale systems; Maintenance; Robustness; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2003. VIS 2003. IEEE
Conference_Location :
Seattle, WA, USA
Print_ISBN :
0-7803-8120-3
Type :
conf
DOI :
10.1109/VISUAL.2003.1250380
Filename :
1250380
Link To Document :
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