• DocumentCode
    2361540
  • Title

    Compression domain volume rendering

  • Author

    Schneider, Jens ; Westermann, Rüdiger

  • Author_Institution
    Comput. Graphics & Visualization Group, Tech. Univ. Munich, Germany
  • fYear
    2003
  • fDate
    24-24 Oct. 2003
  • Firstpage
    293
  • Lastpage
    300
  • Abstract
    A survey of graphics developers on the issue of texture mapping hardware for volume rendering would most likely find that the vast majority of them view limited texture memory as one of the most serious drawbacks of an otherwise fine technology. In this paper, we propose a compression scheme for static and time-varying volumetric data sets based on vector quantization that allows us to circumvent this limitation. We describe a hierarchical quantization scheme that is based on a multiresolution covariance analysis of the original field. This allows for the efficient encoding of large-scale data sets, yet providing a mechanism to exploit temporal coherence in non-stationary fields. We show, that decoding and rendering the compressed data stream can be done on the graphics chip using programmable hardware. In this way, data transfer between the CPU and the graphics processing unit (GPU) can be minimized thus enabling flexible and memory efficient real-time rendering options. We demonstrate the effectiveness of our approach by demonstrating interactive renditions of Gigabyte data sets at reasonable fidelity on commodity graphics hardware.
  • Keywords
    computer graphic equipment; image texture; rendering (computer graphics); vector quantisation; CPU; GPU; commodity graphics hardware; compression domain volume rendering; data transfer; gigabyte data sets; graphics processing unit; hierarchical quantization; multiresolution covariance analysis; programmable hardware; real-time rendering; temporal coherence; texture mapping hardware; texture memory; time-varying volumetric data set; vector quantization; Central Processing Unit; Computer graphics; Data visualization; Decoding; Encoding; Hardware; Large-scale systems; Rendering (computer graphics); Shock waves; Vector quantization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2003. VIS 2003. IEEE
  • Conference_Location
    Seattle, WA, USA
  • Print_ISBN
    0-7803-8120-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2003.1250385
  • Filename
    1250385