• DocumentCode
    236161
  • Title

    Using a videogame with augmented reality for an inclusive logical skills learning session

  • Author

    Tobar-Munoz, Hendrys ; Fabregat, Ramon ; Baldiris, Silvia

  • Author_Institution
    Inst. d´Inf. i Aplicacions, Univ. de Girona, Girona, Spain
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    189
  • Lastpage
    194
  • Abstract
    Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process.
  • Keywords
    augmented reality; computer aided instruction; computer games; mathematics computing; augmented reality; digital game based learning; inclusive learning; inclusive logical skills learning session; logical math skills learning; videogame; Augmented reality; Bibliographies; Educational institutions; Games; Mathematics; Mirrors; Proposals; ADHD; Augmented Reality; Game Based Learning; Inclusive Learning; Learning; Mathematics; Videogame;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education (SIIE), 2014 International Symposium on
  • Conference_Location
    Logrono
  • Type

    conf

  • DOI
    10.1109/SIIE.2014.7017728
  • Filename
    7017728