DocumentCode
236161
Title
Using a videogame with augmented reality for an inclusive logical skills learning session
Author
Tobar-Munoz, Hendrys ; Fabregat, Ramon ; Baldiris, Silvia
Author_Institution
Inst. d´Inf. i Aplicacions, Univ. de Girona, Girona, Spain
fYear
2014
fDate
12-14 Nov. 2014
Firstpage
189
Lastpage
194
Abstract
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process.
Keywords
augmented reality; computer aided instruction; computer games; mathematics computing; augmented reality; digital game based learning; inclusive learning; inclusive logical skills learning session; logical math skills learning; videogame; Augmented reality; Bibliographies; Educational institutions; Games; Mathematics; Mirrors; Proposals; ADHD; Augmented Reality; Game Based Learning; Inclusive Learning; Learning; Mathematics; Videogame;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers in Education (SIIE), 2014 International Symposium on
Conference_Location
Logrono
Type
conf
DOI
10.1109/SIIE.2014.7017728
Filename
7017728
Link To Document