• DocumentCode
    2361625
  • Title

    Hardware-based ray casting for tetrahedral meshes

  • Author

    Weiler, Manfred ; Kraus, Martin ; Merz, Markus ; Ertl, Thomas

  • Author_Institution
    Visualization & Interactive Syst. Group, Univ. of Stutgart, Germany
  • fYear
    2003
  • fDate
    24-24 Oct. 2003
  • Firstpage
    333
  • Lastpage
    340
  • Abstract
    We present the first implementation of a volume ray casting algorithm for tetrahedral meshes running on off-the-shelf programmable graphics hardware. Our implementation avoids the memory transfer bottleneck of the graphics bus since the complete mesh data is stored in the local memory of the graphics adapter and all computations, in particular ray traversal and ray integration, are performed by the graphics processing unit. Analogously to other ray casting algorithms, our algorithm does not require an expensive cell sorting. Provided that the graphics adapter offers enough texture memory, our implementation performs comparable to the fastest published volume rendering algorithms for unstructured meshes. Our approach works with cyclic and/or non-convex meshes and supports early ray termination. Accurate ray integration is guaranteed by applying pre-integrated volume rendering. In order to achieve almost interactive modifications of transfer functions, we propose a new method for computing three-dimensional pre-integration tables.
  • Keywords
    computer graphic equipment; image processing; ray tracing; rendering (computer graphics); cyclic mesh; early ray termination; graphics adapter; hardware-based ray casting; memory transfer bottleneck; mesh data; nonconvex mesh; off-the-shelf programmable graphics hardware; ray integration; ray traversal; rendering algorithm; tetrahedral meshes; three-dimensional pre-integration tables; unstructured mesh; Algorithm design and analysis; Casting; Computer graphics; Hardware; Interactive systems; Isosurfaces; Rendering (computer graphics); Sorting; Transfer functions; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2003. VIS 2003. IEEE
  • Conference_Location
    Seattle, WA, USA
  • Print_ISBN
    0-7803-8120-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2003.1250390
  • Filename
    1250390