DocumentCode :
2361889
Title :
A framework for sample-based rendering with O-buffers
Author :
Qu, Huamin ; Kaufman, Arie ; Shao, Ran ; Kumar, Ankush
Author_Institution :
Dept. of Comput. Sci., Stony Brook Univ., NY, USA
fYear :
2003
fDate :
24-24 Oct. 2003
Firstpage :
441
Lastpage :
448
Abstract :
We present an innovative modeling and rendering primitive, called the O-buffer, for sample-based graphics, such as images, volumes and points. The 2D or 3D O-buffer is in essence a conventional image or a volume, respectively, except that samples are not restricted to a regular grid. A sample position in the O-buffer is recorded as an offset to the nearest grid point of a regular base grid (hence the name O-buffer). The offset is typically quantized for compact representation and efficient rendering. The O-buffer emancipates pixels and voxels from the regular grids and can greatly improve the modeling power of images and volumes. It is a semi-regular structure which lends itself to efficient construction and rendering. Image quality can be improved by storing more spatial information with samples and by avoiding multiple resamplings and delaying reconstruction to the final rendering stage. Using O-buffers, more accurate multi-resolution representations can be developed for images and volumes. It can also be exploited to represent and render unstructured primitives, such as points, particles, curvilinear or irregular volumes. The O-buffer is therefore a uniform representation for a variety of graphics primitives and supports mixing them in the same scene. We demonstrate the effectiveness of the O-buffer with hierarchical O-buffers, layered depth O-buffers, and hybrid volume rendering with O-buffers.
Keywords :
antialiasing; image representation; rendering (computer graphics); 2D O-buffer; 3D O-buffer; delaying reconstruction; frame buffer; hierarchical O-buffers; hybrid rendering; hybrid volume rendering; image quality; image-based rendering; irregular sampling; layered depth O-buffers; layered depth image; multiple resamplings; regular base grid; sample-based graphics; sample-based rendering; spatial information; Buffer storage; Clouds; Computer graphics; Computer science; Image resolution; Image sampling; Layout; Radio access networks; Rendering (computer graphics); Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2003. VIS 2003. IEEE
Conference_Location :
Seattle, WA, USA
Print_ISBN :
0-7803-8120-3
Type :
conf
DOI :
10.1109/VISUAL.2003.1250405
Filename :
1250405
Link To Document :
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