DocumentCode
2361941
Title
Large mesh simplification using processing sequences
Author
Isenburg, Martin ; Lindstrom, Peter ; Gumhold, Stefan ; Snoeyink, Jack
Author_Institution
North Carolina Univ., Chapel Hill, NC, USA
fYear
2003
fDate
24-24 Oct. 2003
Firstpage
465
Lastpage
472
Abstract
In this paper we show how out-of-core mesh processing techniques can be adapted to perform their computations based on the new processing sequence paradigm (Isenburg, et al., 2003), using mesh simplification as an example. We believe that this processing concept will also prove useful for other tasks, such a parameterization, remeshing, or smoothing, for which currently only in-core solutions exist. A processing sequence represents a mesh as a particular interleaved ordering of indexed triangles and vertices. This representation allows streaming very large meshes through main memory while maintaining information about the visitation status of edges and vertices. At any time, only a small portion of the mesh is kept in-core, with the bulk of the mesh data residing on disk. Mesh access is restricted to a fixed traversal order, but full connectivity and geometry information is available for the active elements of the traversal. This provides seamless and highly efficient out-of-core access to very large meshes for algorithms that can adapt their computations to this fixed ordering. The two abstractions that are naturally supported by this representation are boundary-based and buffer-based processing. We illustrate both abstractions by adapting two different simplification methods to perform their computation using a prototype of our mesh processing sequence API. Both algorithms benefit from using processing sequences in terms of improved quality, more efficient execution, and smaller memory footprints.
Keywords
application program interfaces; image sequences; solid modelling; API; abstractions; boundary-based processing; buffer-based processing; connectivity information; geometry information; mesh access; mesh data; mesh processing sequence; mesh simplification; out-of-core access; out-of-core algorithm; out-of-core mesh processing; traversal active elements; traversal order; Chromium; Computer graphics; Data structures; Gold; Information geometry; Laboratories; Lifting equipment; Prototypes; Smoothing methods; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2003. VIS 2003. IEEE
Conference_Location
Seattle, WA, USA
Print_ISBN
0-7803-8120-3
Type
conf
DOI
10.1109/VISUAL.2003.1250408
Filename
1250408
Link To Document