DocumentCode
2362209
Title
Video see-through AR on consumer cell-phones
Author
Möhring, Mathias ; Lessig, Christian ; Bimber, Oliver
Author_Institution
Bauhaus Univ., Weimar, Germany
fYear
2004
fDate
2-5 Nov. 2004
Firstpage
252
Lastpage
253
Abstract
We present a first running video see-through augmented reality system on a consumer cell-phone. It supports the detection and differentiation of different markers, and correct integration of rendered 3D graphics into the live video stream via a weak perspective projection camera model and an OpenGL rendering pipeline.
Keywords
augmented reality; cellular radio; rendering (computer graphics); video signal processing; OpenGL rendering pipeline; augmented reality system; consumer cell phones; live video stream; rendered 3D graphics; video see-through AR; weak perspective projection camera model; Augmented reality; Cameras; Distortion measurement; Graphics; Image edge detection; Optical distortion; Personal digital assistants; Pipelines; Rendering (computer graphics); Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2004. ISMAR 2004. Third IEEE and ACM International Symposium on
Print_ISBN
0-7695-2191-6
Type
conf
DOI
10.1109/ISMAR.2004.63
Filename
1383062
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