• DocumentCode
    2362316
  • Title

    A texture based time delay compensation method for augmented reality

  • Author

    Didier, Jean-Yves ; Roussel, David ; Mallem, Malik

  • Author_Institution
    Lab. Systemes Complexes, Univ. d´´Evry Val d´´Essone, Evry, France
  • fYear
    2004
  • fDate
    2-5 Nov. 2004
  • Firstpage
    262
  • Lastpage
    263
  • Abstract
    One of the key problems in augmented reality systems is registration, that is to say the synchronization of real and virtual world. Augmented reality uses a lot of different sensors in order to estimate camera or operator´s point of view. These sensors could provide samples faster than mixing of virtual and real information could be displayed. We expose here a way to fake into account samples that are generated during the mixing process. This method is using a post-rendering technique involving a texture to perform this task. We expose the errors reduction obtained by performing such technique with a simulation test-bench implementing our proposal.
  • Keywords
    augmented reality; cameras; image registration; rendering (computer graphics); augmented reality systems; error reduction; postrendering technique; registration problem; sensor data; texture based time delay compensation; Augmented reality; Cameras; Chromium; Delay effects; Displays; Layout; Performance evaluation; Rendering (computer graphics); Switches; Testing; augmented reality; post-rendering techniques; pseudo-correction; sensors data;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2004. ISMAR 2004. Third IEEE and ACM International Symposium on
  • Print_ISBN
    0-7695-2191-6
  • Type

    conf

  • DOI
    10.1109/ISMAR.2004.7
  • Filename
    1383067