DocumentCode
2362316
Title
A texture based time delay compensation method for augmented reality
Author
Didier, Jean-Yves ; Roussel, David ; Mallem, Malik
Author_Institution
Lab. Systemes Complexes, Univ. d´´Evry Val d´´Essone, Evry, France
fYear
2004
fDate
2-5 Nov. 2004
Firstpage
262
Lastpage
263
Abstract
One of the key problems in augmented reality systems is registration, that is to say the synchronization of real and virtual world. Augmented reality uses a lot of different sensors in order to estimate camera or operator´s point of view. These sensors could provide samples faster than mixing of virtual and real information could be displayed. We expose here a way to fake into account samples that are generated during the mixing process. This method is using a post-rendering technique involving a texture to perform this task. We expose the errors reduction obtained by performing such technique with a simulation test-bench implementing our proposal.
Keywords
augmented reality; cameras; image registration; rendering (computer graphics); augmented reality systems; error reduction; postrendering technique; registration problem; sensor data; texture based time delay compensation; Augmented reality; Cameras; Chromium; Delay effects; Displays; Layout; Performance evaluation; Rendering (computer graphics); Switches; Testing; augmented reality; post-rendering techniques; pseudo-correction; sensors data;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2004. ISMAR 2004. Third IEEE and ACM International Symposium on
Print_ISBN
0-7695-2191-6
Type
conf
DOI
10.1109/ISMAR.2004.7
Filename
1383067
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