DocumentCode :
2365505
Title :
Fractal Rendering of 3D Shapes
Author :
Kotarski, Wieslaw ; Lisowska, Agnieszka
Author_Institution :
Inst. of Informatics, Silesian Univ.
fYear :
2006
fDate :
6-10 Nov. 2006
Firstpage :
3391
Lastpage :
3396
Abstract :
In the paper we deal with the fractal rendering of 3D patches. To obtain IFS needed for patches generation we use self-similarity arguments. In order to get IFS every considered patch is splitted into 4 subpatches. Obtained IFS generates iteratively attractors that are immersed in a higher dimensional space. After attractor projection on three dimensional space we get the required patch. Further, some examples of real 3D shapes rendered fractally with some accompanying negative aspects of fractal modeling are also presented
Keywords :
matrix algebra; rendering (computer graphics); 3D patches; attractor projection; fractal rendering; three dimensional space; Clouds; Fractals; Gaskets; Informatics; Inverse problems; Pipelines; Rabbits; Rendering (computer graphics); Shape; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
IEEE Industrial Electronics, IECON 2006 - 32nd Annual Conference on
Conference_Location :
Paris
ISSN :
1553-572X
Print_ISBN :
1-4244-0390-1
Type :
conf
DOI :
10.1109/IECON.2006.347289
Filename :
4153081
Link To Document :
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