DocumentCode :
2367251
Title :
Display method study of extruded surface based on ray tracing
Author :
Guohong, Gao ; Yongqiang, Shan ; Junhui, Fu ; Jinna, Lv
Author_Institution :
Sch. of Inf. Eng., Henan Inst. of Sci. & Technol., Xinxiang, China
Volume :
2
fYear :
2010
fDate :
June 29 2010-July 1 2010
Firstpage :
148
Lastpage :
150
Abstract :
This paper describes the ray tracing algorithm in detail, giving the mathematical principles of intersection of the light and extruded surface objects and the method to generate normal of intersection,and building a mathematical model for computer processing and displaying tensile objects. Finally,we map out realistic images of objects in the OpenGL environment and ultimately realized the display of extruded surface in the ray tracing method.
Keywords :
image colour analysis; object detection; ray tracing; rendering (computer graphics); OpenGL environment; extruded surface object; light object; mathematical model; ray tracing algorithm; tensile object display; Image resolution; Pixel; Extruded Surface; OpenGL; Ray Tracing; Realistic Graphics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communication Systems, Networks and Applications (ICCSNA), 2010 Second International Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-7475-2
Type :
conf
DOI :
10.1109/ICCSNA.2010.5588906
Filename :
5588906
Link To Document :
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