Title :
Adaptive level of detail rendering estimation based on wavelet transform
Author :
Kalem, Sid´Ali ; Kourgli, Assia
Author_Institution :
Fac. d´Electron. et d´Inf., USTHB, Algiers, Algeria
Abstract :
The goal the following paper is to point out an alternative approach to the adaptive triangulation problem. A new technique of terrain rendering which uses wavelet transform to select appropriate LOD is described. This technique is a region-based multi-resolution approach that partitions the terrain into tiles that can be processed independently. The wavelet transform is used as a mathematical framework which localizes rough surface approximation where approximation error has to be controlled. It permits to choose the appropriate resolution according to local characteristics of the examined surface.
Keywords :
rendering (computer graphics); terrain mapping; wavelet transforms; LOD; adaptive triangulation problem; level-of-detail; mathematical framework; region-based multiresolution approach; surface approximation; terrain rendering estimation; wavelet transform; Approximation methods; Graphics processing units; Rendering (computer graphics); Surface topography; Surface waves; Wavelet transforms; GPU; LOD; QuadTree; Rendering; Terrain; Wavelet;
Conference_Titel :
Visual Information Processing (EUVIP), 2014 5th European Workshop on
Conference_Location :
Paris
DOI :
10.1109/EUVIP.2014.7018388