Title :
Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags
Author :
Denia, Alberto ; Ribelles, José ; López, Ángeles ; Belmonte, Óscar
Author_Institution :
Inst. of New Imaging Technol., Univ. Jaume I, Castellon, Spain
Abstract :
Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry.
Keywords :
augmented reality; computer animation; geometry; rendering (computer graphics); sport; GLSL code; augmented reality; big TV production company; big-sized flag; construction process; geometry model; geometry shape; little flags; low cost virtual animation effect; low-cost graphics hardware; mosaics; noise function; real-time rendering; shader animation process; sports broadcasting; vertex displacement; visual realism; Animation; Geometry; Noise; Real time systems; Shape; TV; Visualization; Augmented reality; broadcasting; computer animation;
Conference_Titel :
Computational Science and Its Applications (ICCSA), 2011 International Conference on
Conference_Location :
Santander
Print_ISBN :
978-1-4577-0142-9
DOI :
10.1109/ICCSA.2011.36