DocumentCode :
2371496
Title :
The method of path planning based on virtual crawling characters
Author :
Huang, Yongli ; Zhu, Huidong
Author_Institution :
Coll. of Comput. & Commun. Eng., Zhengzhou Univ. of Light Ind., Zhengzhou, China
fYear :
2012
fDate :
23-25 March 2012
Firstpage :
322
Lastpage :
325
Abstract :
In the context of the automatic generation technology of computer animation, the methods of scene modeling based on the unit patch of models and path searching based on detecting collision are raised according to the motion characteristics of crawling characters. The methods use octree to test the connection of different objects and collision detection between the character and scene models, making the planned path close to the surface of the object and compatible with the characteristics of crawling. The path optimization with interpolation of key points is advanced smoothen the path. Experiments show that the methods can not only plan a more reasonable path but also have certain optimality in meeting the restrained condition of character motion. Therefore, they present a certain value in application.
Keywords :
collision avoidance; computer animation; interpolation; optimisation; solid modelling; virtual reality; automatic generation technology; collision detection; computer animation; interpolation; motion characteristic; path optimization; path planning; path searching; scene modeling; virtual crawling character; Algorithm design and analysis; Computational modeling; Octrees; Path planning; Planning; Three dimensional displays; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science and Technology (ICIST), 2012 International Conference on
Conference_Location :
Hubei
Print_ISBN :
978-1-4577-0343-0
Type :
conf
DOI :
10.1109/ICIST.2012.6221660
Filename :
6221660
Link To Document :
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