• DocumentCode
    2371496
  • Title

    The method of path planning based on virtual crawling characters

  • Author

    Huang, Yongli ; Zhu, Huidong

  • Author_Institution
    Coll. of Comput. & Commun. Eng., Zhengzhou Univ. of Light Ind., Zhengzhou, China
  • fYear
    2012
  • fDate
    23-25 March 2012
  • Firstpage
    322
  • Lastpage
    325
  • Abstract
    In the context of the automatic generation technology of computer animation, the methods of scene modeling based on the unit patch of models and path searching based on detecting collision are raised according to the motion characteristics of crawling characters. The methods use octree to test the connection of different objects and collision detection between the character and scene models, making the planned path close to the surface of the object and compatible with the characteristics of crawling. The path optimization with interpolation of key points is advanced smoothen the path. Experiments show that the methods can not only plan a more reasonable path but also have certain optimality in meeting the restrained condition of character motion. Therefore, they present a certain value in application.
  • Keywords
    collision avoidance; computer animation; interpolation; optimisation; solid modelling; virtual reality; automatic generation technology; collision detection; computer animation; interpolation; motion characteristic; path optimization; path planning; path searching; scene modeling; virtual crawling character; Algorithm design and analysis; Computational modeling; Octrees; Path planning; Planning; Three dimensional displays; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Technology (ICIST), 2012 International Conference on
  • Conference_Location
    Hubei
  • Print_ISBN
    978-1-4577-0343-0
  • Type

    conf

  • DOI
    10.1109/ICIST.2012.6221660
  • Filename
    6221660