DocumentCode
2371551
Title
An efficient shadow algorithm for area light sources using BSP trees
Author
Wong, Kam-Wah ; Tsang, Wai-Wan
Author_Institution
Dept. of Comput. Sci. & Inf. Syst., Hong Kong Univ., Hong Kong
fYear
1998
fDate
26-29 Oct 1998
Firstpage
97
Abstract
The paper presents a fast algorithm for computing shadow volumes of area light sources and performing shadow classification. The algorithm improves Chin and Feiner´s method (N. Chin and S. Feiner, 1992) in the way that it does not subdivide an area light source before the processing of scene polygons. Instead, a light source is only subdivided when needed and is merged immediately when the need vanishes. Much redundant work is saved by avoiding the unnecessary subdivisions. Compared with Chin and Feiner´s method, experiments show that the new method can run faster without loss of accuracy
Keywords
light sources; rendering (computer graphics); tree data structures; trees (mathematics); area light sources; scene polygons; shadow algorithm; shadow classification; shadow volumes; Computer science; Image generation; Information systems; Layout; Light sources; Pixel; Radio access networks; Ray tracing; Rendering (computer graphics); Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 1998. Pacific Graphics '98. Sixth Pacific Conference on
Print_ISBN
0-8186-8620-0
Type
conf
DOI
10.1109/PCCGA.1998.732048
Filename
732048
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