DocumentCode
2372357
Title
Matching an opponent´s performance in a real-time, dynamic environment
Author
Glasser, J.A. ; Leen-Kiat Soh
Author_Institution
Computer Science Department, University of Nebraska-Lincoln, Lincoln, NE, U.S.A
fYear
2004
fDate
16-18 Dec. 2004
Firstpage
57
Lastpage
64
Abstract
In this paper, we explore high-level, strategic learning in a real-time environment. Our long-term goal is to create a computer game that provides a continuous challenge without ever being too difficult that discourages players or too easy that it bores players. Towards this goal, we propose an agent that is able to observe its environment, measure its performance against the human player(s), and carries out appropriate actions to maintain that challenge. The agent also learns about its reasoning process through reinforcement. We have applied our methodology to the video game Unreal Tournament 2003. The preliminary results are encouraging.
Keywords
Artificial intelligence; Boring; Computer science; Engines; Games; Graphics; Humans; Refrigeration; Technological innovation; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Applications, 2004. Proceedings. 2004 International Conference on
Conference_Location
Louisville, Kentucky, USA
Print_ISBN
0-7803-8823-2
Type
conf
DOI
10.1109/ICMLA.2004.1383494
Filename
1383494
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