• DocumentCode
    2372357
  • Title

    Matching an opponent´s performance in a real-time, dynamic environment

  • Author

    Glasser, J.A. ; Leen-Kiat Soh

  • Author_Institution
    Computer Science Department, University of Nebraska-Lincoln, Lincoln, NE, U.S.A
  • fYear
    2004
  • fDate
    16-18 Dec. 2004
  • Firstpage
    57
  • Lastpage
    64
  • Abstract
    In this paper, we explore high-level, strategic learning in a real-time environment. Our long-term goal is to create a computer game that provides a continuous challenge without ever being too difficult that discourages players or too easy that it bores players. Towards this goal, we propose an agent that is able to observe its environment, measure its performance against the human player(s), and carries out appropriate actions to maintain that challenge. The agent also learns about its reasoning process through reinforcement. We have applied our methodology to the video game Unreal Tournament 2003. The preliminary results are encouraging.
  • Keywords
    Artificial intelligence; Boring; Computer science; Engines; Games; Graphics; Humans; Refrigeration; Technological innovation; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Applications, 2004. Proceedings. 2004 International Conference on
  • Conference_Location
    Louisville, Kentucky, USA
  • Print_ISBN
    0-7803-8823-2
  • Type

    conf

  • DOI
    10.1109/ICMLA.2004.1383494
  • Filename
    1383494