• DocumentCode
    2372755
  • Title

    Interactive mesh dragging with adaptive remeshing technique

  • Author

    Suzuki, Hiromasa ; Sakurai, Yusuke ; Kanai, Takashi ; KIMURA, Fumihiko

  • Author_Institution
    Dept. of Precision Eng., Tokyo Univ., Japan
  • fYear
    1998
  • fDate
    26-29 Oct 1998
  • Firstpage
    188
  • Lastpage
    197
  • Abstract
    We propose a 3D mesh dragging method useful for intuitive, efficient geometric modeling of free form polygonal models. With our method, the user can drag a part of a triangular mesh and change its position and orientation. This method is based on an adaptive remeshing procedure which evaluates the deformation of faces by dragging and properly modifies them by deleting or splitting with local topological operations. Therefore the mesh is automatically adjusted for dragging, and irregularity caused by dragging onto the mesh is no longer a concern. In addition, this method is local to the dragged portion, so its computation is efficient. We describe our adaptive remeshing method and demonstrate some dragging examples
  • Keywords
    computational geometry; interactive systems; mesh generation; solid modelling; topology; 3D mesh dragging method; adaptive remeshing method; adaptive remeshing procedure; adaptive remeshing technique; dragged portion; dragging; face deformation; free form polygonal models; geometric modeling; interactive mesh dragging; irregularity; local topological operations; triangular mesh; Computational efficiency; Computer displays; Computer interfaces; Design methodology; Fabrication; Graphical user interfaces; Laboratories; Precision engineering; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 1998. Pacific Graphics '98. Sixth Pacific Conference on
  • Print_ISBN
    0-8186-8620-0
  • Type

    conf

  • DOI
    10.1109/PCCGA.1998.732112
  • Filename
    732112