DocumentCode
2372755
Title
Interactive mesh dragging with adaptive remeshing technique
Author
Suzuki, Hiromasa ; Sakurai, Yusuke ; Kanai, Takashi ; KIMURA, Fumihiko
Author_Institution
Dept. of Precision Eng., Tokyo Univ., Japan
fYear
1998
fDate
26-29 Oct 1998
Firstpage
188
Lastpage
197
Abstract
We propose a 3D mesh dragging method useful for intuitive, efficient geometric modeling of free form polygonal models. With our method, the user can drag a part of a triangular mesh and change its position and orientation. This method is based on an adaptive remeshing procedure which evaluates the deformation of faces by dragging and properly modifies them by deleting or splitting with local topological operations. Therefore the mesh is automatically adjusted for dragging, and irregularity caused by dragging onto the mesh is no longer a concern. In addition, this method is local to the dragged portion, so its computation is efficient. We describe our adaptive remeshing method and demonstrate some dragging examples
Keywords
computational geometry; interactive systems; mesh generation; solid modelling; topology; 3D mesh dragging method; adaptive remeshing method; adaptive remeshing procedure; adaptive remeshing technique; dragged portion; dragging; face deformation; free form polygonal models; geometric modeling; interactive mesh dragging; irregularity; local topological operations; triangular mesh; Computational efficiency; Computer displays; Computer interfaces; Design methodology; Fabrication; Graphical user interfaces; Laboratories; Precision engineering; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 1998. Pacific Graphics '98. Sixth Pacific Conference on
Print_ISBN
0-8186-8620-0
Type
conf
DOI
10.1109/PCCGA.1998.732112
Filename
732112
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