DocumentCode :
2373568
Title :
Progressive Point-Based Global Illumination
Author :
Wang, Beibei ; Xu, Yanning ; Meng, Xiangxu
Author_Institution :
Dept. of Compter Sci. & Technol., Shandong Univ., Jinan, China
fYear :
2011
fDate :
15-16 May 2011
Firstpage :
181
Lastpage :
184
Abstract :
This paper proposes a progressive point-based global illumination algorithm to render complex scenes with limited time and memory. Our algorithm includes multi passes. The first pass is ray tracing, and the next passes are point cloud generating and point-based rendering passes. The point clouds are generating progressively, so that they can be generated as much as possible, without considering the limitation of the memory. With this method, we can find a proper size of point cloud. Then, we improve standard photon mapping with our progressive point-based global illumination. We progressively generate the point cloud storing indirect illumination computed by photon mapping and then render with point-based method. Our method costs less time than the standard photon mapping, it has higher quality and uses less memory than standard point-based global illumination.
Keywords :
rendering (computer graphics); point based rendering pass; progressive point based global illumination algorithm; render complex scene; standard photon mapping; Lighting; Memory management; Photonics; Production; Ray tracing; Rendering (computer graphics); Global Illumination; Photon Mapping; Point-based Rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Media and Digital Content Management (DMDCM), 2011 Workshop on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4577-0271-6
Electronic_ISBN :
978-0-7695-4413-7
Type :
conf
DOI :
10.1109/DMDCM.2011.30
Filename :
5959679
Link To Document :
بازگشت