DocumentCode
2374158
Title
Rapid 3D Human Modeling and Animation Based on Sketch and Motion Database
Author
Xu, Xiaohui ; Leng, Chang ; Wu, Zhongke
Author_Institution
Coll. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing, China
fYear
2011
fDate
15-16 May 2011
Firstpage
121
Lastpage
124
Abstract
In this paper, a new rapid 3D human modeling and animation method based on sketch and motion database is proposed. This method reconstruct 3D human ball B-Spline model from sketch and implement real-time animation using motion database. We firstly blend all parts of sketch to obtain a new sketch which can represent human by one stroke. Then we triangulate this new sketch and select some circum circle centers of the triangles as key points. Radius information can be evaluated by the circum circle radius of relative triangles. Combine key points and radius information, ball B-Spline character model can be obtained through interpolation method. According to human body topology and skeleton structure described by BVH file in motion database, we can define all animation joint positions. Finally, we implement real time animation using motion data from database by updating control points and control radius of ball B-Spline model.
Keywords
computer animation; image motion analysis; image reconstruction; interpolation; solid modelling; splines (mathematics); visual databases; 3D human ball b-spline model; human body topology; interpolation method; motion database; rapid 3D human animation; rapid 3D human modeling; skeleton structure; sketch database; Animation; Databases; Humans; Joints; Solid modeling; Spline; Three dimensional displays; animation; ball B-Spline; human modeling; motion database; sketch;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Media and Digital Content Management (DMDCM), 2011 Workshop on
Conference_Location
Hangzhou
Print_ISBN
978-1-4577-0271-6
Electronic_ISBN
978-0-7695-4413-7
Type
conf
DOI
10.1109/DMDCM.2011.52
Filename
5959706
Link To Document