DocumentCode :
2374223
Title :
Cloth Animation Based on Particle Model with Constraint
Author :
Min, Shi ; Tianlu, Mao
Author_Institution :
Sch. of Control & Comput. Eng., North China Electr. Power Univ., Beijing, China
fYear :
2011
fDate :
15-16 May 2011
Firstpage :
141
Lastpage :
145
Abstract :
Physically-based methods are often used to simulate cloth animation. For generating realistic cloth animation, stability and effectiveness are two most important aspects which need to be considered. In cloth animation, the users often need to attach a vertex to make sure the vertex is free collision or reduce the excessive elongation of some edges. Some existing methods directly adjust the particle position or use stiff spring model for the simulation regarding these facts. However, these methods can cause energy loss or system performance degradation. In this paper, we propose a novel method to simulate cloth based on physically-model with constraints. Cloth deformation is solved using a physically-based model, and then constraints are iteratively imposed to avoid over-elongation and penetration. The experiments show that our method is stable and effective, and can generate realistic cloth animations.
Keywords :
computer animation; constraint handling; elasticity; elongation; mechanical engineering computing; cloth animation; cloth animation simulation; cloth deformation; constraint handling; excessive elongation reduction; particle model; physically based method; realistic cloth animation; stiff spring model; Animation; Computational modeling; Damping; Deformable models; Force; Mathematical model; Springs; cloth animation; constraints; implicit integration; particle model;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Media and Digital Content Management (DMDCM), 2011 Workshop on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4577-0271-6
Electronic_ISBN :
978-0-7695-4413-7
Type :
conf
DOI :
10.1109/DMDCM.2011.75
Filename :
5959710
Link To Document :
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