DocumentCode :
2375020
Title :
The active-ray approach to rendering on distributed memory multiprocessors
Author :
Law, Asish ; Yagel, Roni
Author_Institution :
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
fYear :
1996
fDate :
23-26 Oct 1996
Firstpage :
414
Lastpage :
421
Abstract :
Object dataflow is a popular approach used in parallel rendering. The data representing the 3D scene is statically distributed among processors and objects are fetched and cached only on demand. Most previous object dataflow methods were implemented on shared memory architectures and exploited spatial coherency to reduce hardware cache misses. We propose an efficient model for object dataflow parallel volume rendering on message passing machines. The active ray tracing algorithm is introduced and its ray storage mechanism is used to support latency hiding by postponing computation on inactive rays. Memory usage is optimized by letting objects migrate and replicate at different processors rather than the common static assignments. Our cache-only-memory approach uses a distributed-directory scheme to trace the location of objects at other nodes. A mechanism to minimize network congestion was implemented which optimizes channel utilization. Unlike previous methods, our approach can benefit from temporal coherence and effectively minimizes communication costs in successive frames. We implemented a volume ray casting instance of the algorithm on the Cray T3D and achieved higher efficiency and scalability than existing algorithms. We achieve interactive frame rates of approximately 20 Hz for 1283 volume, and 4 Hz for 2563 volume on 128 processors
Keywords :
Cray computers; cache storage; data flow computing; distributed memory systems; message passing; optimisation; parallel algorithms; ray tracing; rendering (computer graphics); software performance evaluation; 3D scene; Cray T3D; active ray tracing algorithm; active-ray approach; cache-only-memory approach; channel utilization; communication costs; distributed memory multiprocessors; distributed-directory scheme; interactive frame rates; latency hiding; memory usage; message passing machines; network congestion; object dataflow parallel volume rendering; ray storage mechanism; scalability; shared memory architectures; spatial coherency; temporal coherence; three dimensional scene; volume ray casting; Casting; Costs; Delay; Hardware; Layout; Memory architecture; Message passing; Ray tracing; Scalability; Spatial coherence;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel and Distributed Processing, 1996., Eighth IEEE Symposium on
Conference_Location :
New Orleans, LA
Print_ISBN :
0-8186-7683-3
Type :
conf
DOI :
10.1109/SPDP.1996.570363
Filename :
570363
Link To Document :
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