• DocumentCode
    2375044
  • Title

    A GPU-Accelerated GVF Snake Algorithm

  • Author

    Zheng, Zuoyong ; Zhang, Ruixia

  • Author_Institution
    Dept. of Inf. Eng., North China Univ. of Water Res. & Electr. Power, Zhengzhou, China
  • fYear
    2011
  • fDate
    15-16 May 2011
  • Firstpage
    233
  • Lastpage
    236
  • Abstract
    GVF Snake is one of the most widely-used edge detection algorithms, nevertheless subject to its slow computation. This paper reveals the bottleneck, and transfers the time-consuming part of this algorithm to the GPU for better performance. With the help of powerful parallel computing ability of the GPU, our improved algorithm could be as about 5 times fast as is executed on the CPU.
  • Keywords
    computer graphic equipment; coprocessors; edge detection; parallel processing; vectors; GPU algorithm; GPU-accelerated GVF snake algorithm; edge detection algorithm; parallel computing ability; time-consuming part; Equations; Force; Graphics processing unit; Image edge detection; Mathematical model; Rendering (computer graphics); Three dimensional displays; GPU; GVF; Snake; fragment shader;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Media and Digital Content Management (DMDCM), 2011 Workshop on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4577-0271-6
  • Electronic_ISBN
    978-0-7695-4413-7
  • Type

    conf

  • DOI
    10.1109/DMDCM.2011.51
  • Filename
    5959749