• DocumentCode
    2376185
  • Title

    Learning of keepaway task for RoboCup soccer agent based on Fuzzy Q-Learning

  • Author

    Sawa, Toru ; Watanabe, Toshihiko

  • Author_Institution
    Osaka Electro-Commun. Univ., Neyagawa, Japan
  • fYear
    2011
  • fDate
    9-12 Oct. 2011
  • Firstpage
    250
  • Lastpage
    256
  • Abstract
    Behavior learning or skill acquisition is one of the important issues of reinforcement learning schemes, in order to realize the intelligent agent. Generally, simple tasks such as goal exploration can be easily acquired by the reinforcement learning techniques, as many simulation studies are demonstrated. However, complicated tasks such as behaviors in sports like soccer are difficult to acquire substantially. It is caused by difficulties of objective modeling and multi-agent environment. In this study, we developed a behavior acquisition system for keepaway task of 2-D RoboCup soccer agent based on the fuzzy Q-learning. We showed that the Fuzzy Q-Learning approach is promising to acquire behavior rules through numerical experiments. We discussed the issues of acquisition for behavior rules in terms of improvement of the learning performances.
  • Keywords
    learning (artificial intelligence); mobile robots; multi-agent systems; multi-robot systems; RoboCup soccer agent; behavior learning; fuzzy Q-learning; intelligent agent; keepaway task learning; multi-agent environment; reinforcement learning scheme; skill acquisition; Approximation algorithms; Function approximation; Games; Learning; Mathematical model; Quantization; Fuzzy Q-Learning; Fuzzy System; Reinforcement Learning; RoboCup Soccer;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics (SMC), 2011 IEEE International Conference on
  • Conference_Location
    Anchorage, AK
  • ISSN
    1062-922X
  • Print_ISBN
    978-1-4577-0652-3
  • Type

    conf

  • DOI
    10.1109/ICSMC.2011.6083674
  • Filename
    6083674