DocumentCode :
2376185
Title :
Learning of keepaway task for RoboCup soccer agent based on Fuzzy Q-Learning
Author :
Sawa, Toru ; Watanabe, Toshihiko
Author_Institution :
Osaka Electro-Commun. Univ., Neyagawa, Japan
fYear :
2011
fDate :
9-12 Oct. 2011
Firstpage :
250
Lastpage :
256
Abstract :
Behavior learning or skill acquisition is one of the important issues of reinforcement learning schemes, in order to realize the intelligent agent. Generally, simple tasks such as goal exploration can be easily acquired by the reinforcement learning techniques, as many simulation studies are demonstrated. However, complicated tasks such as behaviors in sports like soccer are difficult to acquire substantially. It is caused by difficulties of objective modeling and multi-agent environment. In this study, we developed a behavior acquisition system for keepaway task of 2-D RoboCup soccer agent based on the fuzzy Q-learning. We showed that the Fuzzy Q-Learning approach is promising to acquire behavior rules through numerical experiments. We discussed the issues of acquisition for behavior rules in terms of improvement of the learning performances.
Keywords :
learning (artificial intelligence); mobile robots; multi-agent systems; multi-robot systems; RoboCup soccer agent; behavior learning; fuzzy Q-learning; intelligent agent; keepaway task learning; multi-agent environment; reinforcement learning scheme; skill acquisition; Approximation algorithms; Function approximation; Games; Learning; Mathematical model; Quantization; Fuzzy Q-Learning; Fuzzy System; Reinforcement Learning; RoboCup Soccer;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2011 IEEE International Conference on
Conference_Location :
Anchorage, AK
ISSN :
1062-922X
Print_ISBN :
978-1-4577-0652-3
Type :
conf
DOI :
10.1109/ICSMC.2011.6083674
Filename :
6083674
Link To Document :
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