DocumentCode :
2376550
Title :
Hierarchical back-face culling for collision detection
Author :
Redon, Stéphane ; Kheddar, Abderrahmane ; Coquillart, Sabine
Author_Institution :
i3D - INRIA, France
Volume :
3
fYear :
2002
fDate :
2002
Firstpage :
3036
Abstract :
A few years ago, Vanecek (1994) suggested to apply a variant of back-face culling to speed-up collision detection between polyhedral objects. However, Vanecek´s method is linear in the number of faces in the object, which is unpractical for large models. This paper suggests to add some geometrical information to hierarchies of bounding volumes, typically used in collision detection, and perform conservative back-face culling at the bounding-volume level in constant time. The method described in this paper can be applied to complement any kind of bounding-volumes hierarchy and allows a trade-off between memory and speed. Preliminary experimental results suggest that the method allows a significant speed-up, especially in close proximity situations.
Keywords :
collision avoidance; computational geometry; back-face culling; bounding-volume level; collision detection; polyhedral objects; Animation; Computer graphics; Computer industry; Face detection; Object detection; Path planning; Robotic assembly; Service robots; Testing; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems, 2002. IEEE/RSJ International Conference on
Print_ISBN :
0-7803-7398-7
Type :
conf
DOI :
10.1109/IRDS.2002.1041734
Filename :
1041734
Link To Document :
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