DocumentCode :
2376584
Title :
Planning human walk in virtual environments
Author :
Pettré, J. ; Siméon, T. ; Laumond, J.P.
Volume :
3
fYear :
2002
fDate :
2002
Firstpage :
3048
Abstract :
This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion planning scheme, including a steering method dedicated to human walk. This steering method integrates a character motion controller assuming realistic animations. The navigation of the character through a virtual environment is modeled as a composition of Bezier curves. The controller is based on motion capture data editing techniques. This approach satisfies some essential computer graphics criteria: a realistic result, a low response time, a collision-free motion in possibly constrained 3D environments. The approach has been implemented and successfully demonstrated on several examples.
Keywords :
computer animation; path planning; virtual reality; Bezier curves; collision-free motion; computer animation; human walk; motion controller; motion planning; realistic animations; realistic human motion; robotics; virtual actors; virtual environment; walk planning; Animation; Graphics; Humans; Kinematics; Legged locomotion; Motion control; Motion planning; Navigation; Path planning; Robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems, 2002. IEEE/RSJ International Conference on
Print_ISBN :
0-7803-7398-7
Type :
conf
DOI :
10.1109/IRDS.2002.1041736
Filename :
1041736
Link To Document :
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