• DocumentCode
    2378535
  • Title

    On the potential of physics-based animation for task programming in virtual reality

  • Author

    Aleotti, Jacopo ; Caselli, Stefano

  • Author_Institution
    RIMLab - Robotics and Intelligent Machines Laboratory, Dipartimento di Ingegneria dell´´Informazione, University of Parma, Italy
  • fYear
    2009
  • fDate
    12-17 May 2009
  • Firstpage
    288
  • Lastpage
    293
  • Abstract
    Physics-based animation is becoming an essential feature for any advanced simulation software. In this paper we explore potential benefits of physics-based modeling for task programming in virtual reality. Firstly, we show how realistic animation of manipulation tasks can be exploited for learning sequential constraints from user demonstrations. In particular, we propose a method where information about physical interaction is used to discover task precedences and to reason about task similarities at the goal level. A second contribution of the paper is the application of physics-based modeling to the problem of disassembly sequence planning. Experiments have been performed in a desktop virtual reality environment with dataglove and motion tracker.
  • Keywords
    Animation; Assembly systems; Data gloves; Humans; Intelligent robots; Robot programming; Robotics and automation; Tracking; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 2009. ICRA '09. IEEE International Conference on
  • Conference_Location
    Kobe
  • ISSN
    1050-4729
  • Print_ISBN
    978-1-4244-2788-8
  • Electronic_ISBN
    1050-4729
  • Type

    conf

  • DOI
    10.1109/ROBOT.2009.5152287
  • Filename
    5152287