DocumentCode
2378535
Title
On the potential of physics-based animation for task programming in virtual reality
Author
Aleotti, Jacopo ; Caselli, Stefano
Author_Institution
RIMLab - Robotics and Intelligent Machines Laboratory, Dipartimento di Ingegneria dell´´Informazione, University of Parma, Italy
fYear
2009
fDate
12-17 May 2009
Firstpage
288
Lastpage
293
Abstract
Physics-based animation is becoming an essential feature for any advanced simulation software. In this paper we explore potential benefits of physics-based modeling for task programming in virtual reality. Firstly, we show how realistic animation of manipulation tasks can be exploited for learning sequential constraints from user demonstrations. In particular, we propose a method where information about physical interaction is used to discover task precedences and to reason about task similarities at the goal level. A second contribution of the paper is the application of physics-based modeling to the problem of disassembly sequence planning. Experiments have been performed in a desktop virtual reality environment with dataglove and motion tracker.
Keywords
Animation; Assembly systems; Data gloves; Humans; Intelligent robots; Robot programming; Robotics and automation; Tracking; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 2009. ICRA '09. IEEE International Conference on
Conference_Location
Kobe
ISSN
1050-4729
Print_ISBN
978-1-4244-2788-8
Electronic_ISBN
1050-4729
Type
conf
DOI
10.1109/ROBOT.2009.5152287
Filename
5152287
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