• DocumentCode
    2379222
  • Title

    Augmented audio reality: telepresence/VR hybrid acoustic environments

  • Author

    Cohen, Michael ; Aoki, Shigeaki ; Koizumi, Nobuo

  • Author_Institution
    Human Interface Lab., Aizu Univ., Fukushima, Japan
  • fYear
    1993
  • fDate
    3-5 Nov 1993
  • Firstpage
    361
  • Lastpage
    364
  • Abstract
    Augmented audio reality consists of hybrid presentations in which computer-generated sounds are overlayed on top of more directly acquired audio signals. We are exploring the alignability of binaural signals with artificially spatialized sources, synthesized by convolving monaural signals with left/right pairs of directional transfer functions. We use MAW (multidimensional audio windows), a NeXT-based system, as a binaural directional mixing console. Since the rearrangement of a dynamic map is used to dynamically select transfer functions, a user may specify the virtual location of a sound source, throwing the source into perceptual space, using exocentric graphical control to drive egocentric auditory display. As a concept demonstration, we muted a telephone, and then used MAW to spatialize a ringing signal at its location, putting the sonic image of the phone into the office environment. By juxtaposing and mixing ´real´ and ´synthetic´ audio transmissions, we are exploring the relationship between acoustic telepresence and VR presentations: telepresence manifests as the actual configuration of sources in a sound field, as perceivable by a dummyhead; VR is the perception yielded by filtering of virtual sources with respect to virtual sinks. We have conducted an experiment testing the usefulness of such a hybrid
  • Keywords
    audio-visual systems; telecontrol; virtual reality; MAW; NeXT-based system; VR hybrid acoustic environments; acoustic telepresence; augmented audio reality; binaural directional mixing console; binaural signal alignability; computer-generated sounds; convolving monaural signals; directional transfer functions; egocentric auditory display; exocentric graphical control; left/right pairs; multidimensional audio windows; transfer function dynamic selection; virtual location; virtual reality; Acoustic testing; Humans; Laboratories; Layout; Robots; Signal synthesis; Switches; Telephony; Transfer functions; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robot and Human Communication, 1993. Proceedings., 2nd IEEE International Workshop on
  • Conference_Location
    Tokyo
  • Print_ISBN
    0-7803-1407-7
  • Type

    conf

  • DOI
    10.1109/ROMAN.1993.367692
  • Filename
    367692