DocumentCode
2381480
Title
Strategic evaluation of performance-cost trade-offs in a multipath TCP multihoming context
Author
Nguyen, Sinh-Chung ; Nguyen, Thi-Mai-Trang ; Pujolle, Guy ; Secci, Stefano
Author_Institution
LIP6, Pierre & Marie Curie Univ. (UPMC), Paris, France
fYear
2012
fDate
10-15 June 2012
Firstpage
1443
Lastpage
1447
Abstract
Today´s mobile terminals have several access network interfaces. In practice, the use of different access technologies is subject to different interconnection costs, and mobile users have preferences on interfaces jointly depending on performance and cost factors. There is therefore an interest in defining “light” yet rational multipath communication policies less expensive than greedy ones such as with basic Multipath TCP (MP-TCP). We analyze the performance-cost trade-off of multi-homed end-to-end communications from a strategic standpoint. We model the communication between multi-homed terminals as a multi-criteria non-cooperative game so as to achieve performance-cost decision frontiers. The resulting potential game always allows to select multiple equilibria, which correspond to a strategic load-balancing distribution over the available interfaces, possibly constraining their use with respect to basic MP-TCP. We specify how the resulting model may be in practice implemented by users willing to jointly control the interconnection cost and the performance, based on user Quality of Experience (QoE) assessments. By simulation of a realistic 3-interface scenario, we show how the achievable performance is bound by the interconnection cost; we show that we can halve the interconnection cost with respect to basic (greedy) MP-TCP under a reasonable trade-off, while offering double throughputs with respect to single-path TCP.
Keywords
game theory; mobile radio; multi-access systems; network interfaces; resource allocation; transport protocols; 3-interface scenario; QoE assessment; access network interface; access technology; greedy MP-TCP; interconnection cost; mobile terminal; mobile user; multicriteria noncooperative game; multihomed end-to-end communication; multihomed terminal; multipath TCP multihoming context; multipath communication policy; network throughput; performance-cost decision frontier; performance-cost trade-off; quality of experience; single-path TCP; strategic evaluation; strategic load-balancing distribution; Delay; Games; Internet; Load modeling; Mobile communication; Protocols; Throughput;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications (ICC), 2012 IEEE International Conference on
Conference_Location
Ottawa, ON
ISSN
1550-3607
Print_ISBN
978-1-4577-2052-9
Electronic_ISBN
1550-3607
Type
conf
DOI
10.1109/ICC.2012.6364582
Filename
6364582
Link To Document