• DocumentCode
    2381506
  • Title

    Using Group Interaction of Players to Prevent In-game Cheat in Network Games

  • Author

    Li, Shaolong ; Chen, Changja ; Li, Lei

  • fYear
    2007
  • fDate
    1-3 Nov. 2007
  • Firstpage
    47
  • Lastpage
    49
  • Abstract
    Network games have become a popular social experience, while problem of in-game cheat (e.g. trade cheat, fraud and so on) has not an effective solution by now. It is reasonable to believe that cheaters and normal players have low group interactions with each other, and friends have high group interactions with each other. So, group interactions of players can help a given player to distinguish between righteous players who have high frequency of group interactions with famous virtuous roles or his dependable friends and suspectable players who have high frequency of group interactions with notorious roles. Some other suspectable players always like to be alone. In this paper, we develop an algorithm to visualize group interactions according to psychology of players and rules of the game system, and then we propose a simple method to prevent in-game cheat.
  • Keywords
    Data privacy; Data visualization; Frequency; Pattern analysis; Psychology; Security; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Data, Privacy, and E-Commerce, 2007. ISDPE 2007. The First International Symposium on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-0-7695-3016-1
  • Type

    conf

  • DOI
    10.1109/ISDPE.2007.112
  • Filename
    4402636