Title :
An Incentive Mechanism for M/M/1 Queues with Selfish Users
Author :
Gai, Yi ; Liu, Hua ; Krishnamachari, Bhaskar
Author_Institution :
Dept. of Electr. Eng., Univ. of Southern California, Los Angeles, CA, USA
Abstract :
In this paper, we study an incentive mechanism design problem for network congestion control. We investigate the behavior of a single store-and-forward router (a.k.a. "server" in this work). The scenario is modeled as an M/M/1 queueing game with each packet generator (a.k.a. "player") optimizing the throughput-delay tradeoff in a selfish distributed manner. We first show that the original game has an inefficient unique Nash Equilibrium (NE). In order to improve the outcome efficiency, we propose a packet dropping scheme that can be easily implemented at the server. We then show that if the packet dropping scheme is a function of the sum of arrival rates, this new M/M/1 queueing game is a potential game with unique NE. We further propose a linear packet dropping scheme, which is similar to the Random Early Detection (RED) algorithm used with TCP. Our investigation shows that with this RED-like mechanism, the social welfare (summation of utilities of all players) at the equilibrium point can be arbitrarily close to the social welfare at the global optimal point.
Keywords :
game theory; queueing theory; telecommunication congestion control; M/M/1 queueing game; Nash equilibrium; TCP; incentive mechanism; linear packet dropping scheme; network congestion control; packet generator; random early detection algorithm; single store-and-forward router; Communications Society; Costs; Delay; Nash equilibrium; Network servers; Performance analysis; Power measurement; System performance; Throughput; USA Councils;
Conference_Titel :
INFOCOM IEEE Conference on Computer Communications Workshops , 2010
Conference_Location :
San Diego, CA
Print_ISBN :
978-1-4244-6739-6
Electronic_ISBN :
978-1-4244-6739-6
DOI :
10.1109/INFCOMW.2010.5466626