DocumentCode
2387059
Title
Uniform versus Gaussian mutators in automatic generation of game AI in Ms. Pac-man using hill-climbing
Author
Tan, Tse Guan ; Teo, Jason ; Anthony, Patricia
Author_Institution
Evolutionary Comput. Lab., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
fYear
2010
fDate
17-18 March 2010
Firstpage
282
Lastpage
286
Abstract
This paper explores the idea of combining the hill-climbing concept into feed-forward artificial neural networks (ANN) to develop intelligent controllers to play the Ms. Pacman game. The resulting algorithm is referred to as the HillClimbingNet. A comparison with a random system, called RandNet is conducted on the same problem. We also present a survey of the effects of two most popular probability density functions, uniform and Gaussian distributions/mutators on the introduced algorithm. The results clearly indicate the strong potential of the hill-climbing strategy as a direct search method in tandem with a Gaussian-based mutator to optimize the ANN for playing Ms. Pac-Man.
Keywords
Gaussian distribution; computer games; feedforward neural nets; AI game; Gaussian mutator; HillClimbingNet algorithm; Ms. Pacman game; RandNet random system; feedforward artificial neural networks; hill-climbing concept; probability density functions; uniform mutator; Artificial intelligence; Artificial neural networks; Automatic control; Feedforward systems; Gaussian distribution; Gaussian processes; Intelligent networks; Optimization methods; Probability density function; Search methods; Gaussian-based mutator; Ms. Pac-man; feed-forward artificial neural networks; hill-climbing;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Retrieval & Knowledge Management, (CAMP), 2010 International Conference on
Conference_Location
Shah Alam, Selangor
Print_ISBN
978-1-4244-5650-5
Type
conf
DOI
10.1109/INFRKM.2010.5466903
Filename
5466903
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