• DocumentCode
    239111
  • Title

    Integrating fuzzy integral and heuristic search for unit micromanagement in RTS games

  • Author

    Nguyen, Thin ; Nguyen, Khanh ; Thawonmas, Ruck

  • Author_Institution
    Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
  • fYear
    2014
  • fDate
    6-11 July 2014
  • Firstpage
    9
  • Lastpage
    12
  • Abstract
    Real-time strategy (RTS) is a sub-genre of strategy video game which typically involves resource gathering, base building, strategy planning, and combat scenarios. With complicated gameplay, vast state and action spaces, RTS games have been proven to be an excellent platform for artificial intelligence research. One of the most challenging problems posed by RTS games is the detailed control of units in combat, i.e., unit micromanagement. In this paper, we present a method of integrating fuzzy integral and fast heuristic search for improving the quality of unit micromanagement in the popular RTS game StarCraft. Experiments are reported at the end of this paper, showing promising results and the potential of the proposed method in this domain.
  • Keywords
    computer games; fuzzy set theory; search problems; strategic planning; RTS games; StarCraft; fuzzy integral; heuristic search; intelligence research; real-time strategy; strategy planning; unit micromanagement; video game; Artificial intelligence; Biological cells; Current measurement; Games; Planning; Portfolios; Real-time systems; RTS games; StarCraft; fuzzy integral; heuristic search; unit micromanagement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2014 IEEE Congress on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4799-6626-4
  • Type

    conf

  • DOI
    10.1109/CEC.2014.6900494
  • Filename
    6900494