DocumentCode
239111
Title
Integrating fuzzy integral and heuristic search for unit micromanagement in RTS games
Author
Nguyen, Thin ; Nguyen, Khanh ; Thawonmas, Ruck
Author_Institution
Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
fYear
2014
fDate
6-11 July 2014
Firstpage
9
Lastpage
12
Abstract
Real-time strategy (RTS) is a sub-genre of strategy video game which typically involves resource gathering, base building, strategy planning, and combat scenarios. With complicated gameplay, vast state and action spaces, RTS games have been proven to be an excellent platform for artificial intelligence research. One of the most challenging problems posed by RTS games is the detailed control of units in combat, i.e., unit micromanagement. In this paper, we present a method of integrating fuzzy integral and fast heuristic search for improving the quality of unit micromanagement in the popular RTS game StarCraft. Experiments are reported at the end of this paper, showing promising results and the potential of the proposed method in this domain.
Keywords
computer games; fuzzy set theory; search problems; strategic planning; RTS games; StarCraft; fuzzy integral; heuristic search; intelligence research; real-time strategy; strategy planning; unit micromanagement; video game; Artificial intelligence; Biological cells; Current measurement; Games; Planning; Portfolios; Real-time systems; RTS games; StarCraft; fuzzy integral; heuristic search; unit micromanagement;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2014 IEEE Congress on
Conference_Location
Beijing
Print_ISBN
978-1-4799-6626-4
Type
conf
DOI
10.1109/CEC.2014.6900494
Filename
6900494
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