DocumentCode
239250
Title
Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence
Author
Buck, Andrew R. ; Banerjee, Taposh ; Keller, James M.
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Missouri-Columbia, Columbia, MO, USA
fYear
2014
fDate
6-11 July 2014
Firstpage
28
Lastpage
35
Abstract
This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence. We use a goal-based fuzzy inference system to evaluate the utility of possible actions and a neural network to estimate unobservable features (the true natures of the opponent ghosts). Finally, we develop a coevolutionary algorithm to learn the parameters of the strategy. The resulting autonomous gameplay agent was entered in a global competition sponsored by the IEEE Computational Intelligence Society and finished second among eight participating teams.
Keywords
computer games; evolutionary computation; fuzzy reasoning; multi-agent systems; neural nets; teaching; German for ghosts game; IEEE Computational Intelligence Society; autonomous gameplay agent; coevolutionary algorithm; computational intelligence teaching; fuzzy goal-driven strategy; goal-based fuzzy inference system; neural network; unobservable feature estimation; Computational intelligence; Fuzzy logic; Games; Inference algorithms; Neural networks; Training; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2014 IEEE Congress on
Conference_Location
Beijing
Print_ISBN
978-1-4799-6626-4
Type
conf
DOI
10.1109/CEC.2014.6900568
Filename
6900568
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