Title : 
Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence
         
        
            Author : 
Buck, Andrew R. ; Banerjee, Taposh ; Keller, James M.
         
        
            Author_Institution : 
Dept. of Electr. & Comput. Eng., Univ. of Missouri-Columbia, Columbia, MO, USA
         
        
        
        
        
        
            Abstract : 
This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence. We use a goal-based fuzzy inference system to evaluate the utility of possible actions and a neural network to estimate unobservable features (the true natures of the opponent ghosts). Finally, we develop a coevolutionary algorithm to learn the parameters of the strategy. The resulting autonomous gameplay agent was entered in a global competition sponsored by the IEEE Computational Intelligence Society and finished second among eight participating teams.
         
        
            Keywords : 
computer games; evolutionary computation; fuzzy reasoning; multi-agent systems; neural nets; teaching; German for ghosts game; IEEE Computational Intelligence Society; autonomous gameplay agent; coevolutionary algorithm; computational intelligence teaching; fuzzy goal-driven strategy; goal-based fuzzy inference system; neural network; unobservable feature estimation; Computational intelligence; Fuzzy logic; Games; Inference algorithms; Neural networks; Training; Vectors;
         
        
        
        
            Conference_Titel : 
Evolutionary Computation (CEC), 2014 IEEE Congress on
         
        
            Conference_Location : 
Beijing
         
        
            Print_ISBN : 
978-1-4799-6626-4
         
        
        
            DOI : 
10.1109/CEC.2014.6900568