• DocumentCode
    239250
  • Title

    Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence

  • Author

    Buck, Andrew R. ; Banerjee, Taposh ; Keller, James M.

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of Missouri-Columbia, Columbia, MO, USA
  • fYear
    2014
  • fDate
    6-11 July 2014
  • Firstpage
    28
  • Lastpage
    35
  • Abstract
    This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence. We use a goal-based fuzzy inference system to evaluate the utility of possible actions and a neural network to estimate unobservable features (the true natures of the opponent ghosts). Finally, we develop a coevolutionary algorithm to learn the parameters of the strategy. The resulting autonomous gameplay agent was entered in a global competition sponsored by the IEEE Computational Intelligence Society and finished second among eight participating teams.
  • Keywords
    computer games; evolutionary computation; fuzzy reasoning; multi-agent systems; neural nets; teaching; German for ghosts game; IEEE Computational Intelligence Society; autonomous gameplay agent; coevolutionary algorithm; computational intelligence teaching; fuzzy goal-driven strategy; goal-based fuzzy inference system; neural network; unobservable feature estimation; Computational intelligence; Fuzzy logic; Games; Inference algorithms; Neural networks; Training; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2014 IEEE Congress on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4799-6626-4
  • Type

    conf

  • DOI
    10.1109/CEC.2014.6900568
  • Filename
    6900568