DocumentCode
2392865
Title
Requirements engineering and the creative process in the video game industry
Author
Callele, David ; Neufeld, Eric ; Schneider, Kevin
Author_Institution
Dept. of Comput. Sci., Saskatchewan Univ., Saskatoon, Sask., Canada
fYear
2005
fDate
29 Aug.-2 Sept. 2005
Firstpage
240
Lastpage
250
Abstract
The software engineering process in video game development is not clearly understood, hindering the development of reliable practices and processes for this field. An investigation of factors leading to success or failure in video game development suggests that many failures can be traced to problems with the transition from preproduction to production. Three examples, drawn from real video games, illustrate specific problems: 1) how to transform documentation from its preproduction form to a form that can be used as a basis for production;, 2) how to identify implied information in preproduction documents; and 3) how to apply domain knowledge without hindering the creative process. We identify 3 levels of implication and show that there is a strong correlation between experience and the ability to identify issues at each level. The accumulated evidence clearly identifies the need to extend traditional requirements engineering techniques to support the creative process in video game development.
Keywords
computer games; software engineering; system documentation; game design document; nonfunctional requirements; requirements engineering; video game development; Computer industry; Computer science; Design engineering; Documentation; Games; Multimedia systems; Production; Software engineering; Terminology; Toy industry; Non-functional requirements; domain-specific terminology.; elicitation; game design document; preproduction; production; video game development;
fLanguage
English
Publisher
ieee
Conference_Titel
Requirements Engineering, 2005. Proceedings. 13th IEEE International Conference on
Print_ISBN
0-7695-2425-7
Type
conf
DOI
10.1109/RE.2005.58
Filename
1531045
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