• DocumentCode
    2393617
  • Title

    Animated interactive fiction: Storytelling by a conversational virtual actor

  • Author

    Piesk, J. ; Trogemann, G.

  • Author_Institution
    Dept. of Comput. Sci., Acad. of Media Arts, Cologne, Germany
  • fYear
    1997
  • fDate
    10-12 Sep 1997
  • Firstpage
    100
  • Lastpage
    108
  • Abstract
    This paper presents an architecture for interactive storytelling using state-of-the-art-technology in natural language processing, speech synthesis and 3D-character animation. A conversational 3D-character is used to tell nonlinear stories interactively. Our research focuses on multimodal conversation that combines verbal-vocal with nonverbal-nonvocal natural language. We present a framework for synchronizing speech with facial movements, gesture and body posture by combining findings from linguistics and psychology. The interaction process incorporates the parsing of a textual natural language utterance, the emotion-based triggering of a textual response and its vocal and visual performance-speech synthesis linked with lip-synchronous generation of facial expressions and gestures
  • Keywords
    computer animation; interactive systems; natural languages; speech synthesis; 3D-character animation; body posture; conversational virtual actor; emotion-based triggering; facial expressions; facial movements; gesture; gestures; interactive storytelling; lip-synchronous generation; multimodal conversation; natural language processing; parsing; speech synthesis; textual natural language utterance; Art; Autonomous agents; Computer architecture; Computer science; Facial animation; Natural languages; Psychology; Speech synthesis; Synchronous generators; TV;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-8150-0
  • Type

    conf

  • DOI
    10.1109/VSMM.1997.622336
  • Filename
    622336