DocumentCode
239364
Title
Deep Boltzmann Machine for evolutionary agents of Mario AI
Author
Hisashi, Handa
Author_Institution
Kindai Univ., Higashi-Osaka, Japan
fYear
2014
fDate
6-11 July 2014
Firstpage
36
Lastpage
41
Abstract
Deep Learning has attracted much attention recently since it can extract features taking account into the high-order knowledge. In this paper, we examine the Deep Boltzmann Machines for scene information of the Mario AI Championship. That is, the proposed method is composed of two parts: the DBM and a recurrent neural network. The DBM extracts features behind perceptual scene information, and it learns off-line. On the other hand, the recurrent neural network utilizes features to decide actions of the Mario AI agents, and it learns on-line by using Particle Swarm Optimization. Experimental results show the effectiveness of the proposed method.
Keywords
Boltzmann machines; evolutionary computation; feature extraction; learning (artificial intelligence); multi-agent systems; particle swarm optimisation; recurrent neural nets; DBM; Mario AI Championship; Mario AI agents; deep Boltzmann machine; deep learning; evolutionary agents; feature extraction; high-order knowledge; particle swarm optimization; recurrent neural network; Artificial intelligence; Artificial neural networks; Feature extraction; Games; Neurons; Recurrent neural networks; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2014 IEEE Congress on
Conference_Location
Beijing
Print_ISBN
978-1-4799-6626-4
Type
conf
DOI
10.1109/CEC.2014.6900625
Filename
6900625
Link To Document