• DocumentCode
    239364
  • Title

    Deep Boltzmann Machine for evolutionary agents of Mario AI

  • Author

    Hisashi, Handa

  • Author_Institution
    Kindai Univ., Higashi-Osaka, Japan
  • fYear
    2014
  • fDate
    6-11 July 2014
  • Firstpage
    36
  • Lastpage
    41
  • Abstract
    Deep Learning has attracted much attention recently since it can extract features taking account into the high-order knowledge. In this paper, we examine the Deep Boltzmann Machines for scene information of the Mario AI Championship. That is, the proposed method is composed of two parts: the DBM and a recurrent neural network. The DBM extracts features behind perceptual scene information, and it learns off-line. On the other hand, the recurrent neural network utilizes features to decide actions of the Mario AI agents, and it learns on-line by using Particle Swarm Optimization. Experimental results show the effectiveness of the proposed method.
  • Keywords
    Boltzmann machines; evolutionary computation; feature extraction; learning (artificial intelligence); multi-agent systems; particle swarm optimisation; recurrent neural nets; DBM; Mario AI Championship; Mario AI agents; deep Boltzmann machine; deep learning; evolutionary agents; feature extraction; high-order knowledge; particle swarm optimization; recurrent neural network; Artificial intelligence; Artificial neural networks; Feature extraction; Games; Neurons; Recurrent neural networks; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2014 IEEE Congress on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4799-6626-4
  • Type

    conf

  • DOI
    10.1109/CEC.2014.6900625
  • Filename
    6900625