DocumentCode :
2393782
Title :
Developing simulation techniques for an interactive clothing system
Author :
Volino, Pascal ; Thalmann, Nadia Magnenat
Author_Institution :
MIRA Lab., Geneva Univ., Switzerland
fYear :
1997
fDate :
10-12 Sep 1997
Firstpage :
109
Lastpage :
118
Abstract :
In this contribution towards creating interactive environments for garment design and simulation, we present a powerful mechanically based cloth simulation system. It is based on an optimized way to compute elastic forces between vertices of an irregular triangle mesh, which combines the precision of elasticity modelisation with the speed of a simple spring-mass particle system. Efficient numerical integration error management keeps computation speed efficient by allowing high computation timesteps and also maintains very good stability, suitable for interactive applications. Constraints, such as collisions or “elastics”, are integrated in a unified way that preserves robustness and computation speed. We illustrate the potentialities of our new system through examples showing its efficiency and interactivity
Keywords :
computer animation; digital simulation; elasticity; textile industry; cloth animation; cloth simulation; collision response; constraints; elastic forces; elasticity; garment design; garment design tools; interactive clothing system; irregular triangle mesh; mechanical simulation; numerical integration; particle systems; simulation; simulation techniques; stability; Animation; Clothing; Computational modeling; Deformable models; Elasticity; Fabrics; Humans; Power system management; Power system modeling; Robustness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
Conference_Location :
Geneva
Print_ISBN :
0-8186-8150-0
Type :
conf
DOI :
10.1109/VSMM.1997.622337
Filename :
622337
Link To Document :
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