DocumentCode :
2395094
Title :
Archaeological fragment characterization and 3D reconstruction based on projective GPU depth maps
Author :
Belenguer, Carlos Sánchez ; Vidal, Eduardo Vendrell
fYear :
2012
fDate :
2-5 Sept. 2012
Firstpage :
275
Lastpage :
282
Abstract :
Reconstruction of ancient artifacts from fragments found at archaeological sites, is a tedious task that requires many hours of work from the archaeologist and restoration personnel. In this paper, we introduce an automatic technique for fragment reconstruction based on projective GPU depth maps that takes, as input data, a set of geometric representations of broken flat fragments, and finds the best rigid transformation that maximizes the contact area between them. In order to efficiently perform the calculations, instead of using input B-REP models, we focus on the characterization of the fragments. Thus, with some pre-processing entirely executed in the GPU, the representation of the 3D models proposed in this paper reduces significantly the complexity of the automatic reconstruction problem. Since the amount of data to process is huge, exhaustive search techniques cannot be used in order to provide fast results. On the other hand, solving the correspondence problem implies providing the best solution among all possible ones. To solve the stated duality between efficiency and correctness, the search process hierarchically analyzes the orthographic projections of the fragments and, recursively, refines the representation ensuring the validity of provided results. Global convergency and correctness is granted using an optimistic estimation of the potential match during the search process. This way, the proposed algorithm can be classified as a global registration technique, that efficiently converges to the optimal solution without stopping in local minima solutions.
Keywords :
archaeology; graphics processing units; image matching; image reconstruction; image registration; search problems; solid modelling; 3D fragment reconstruction; 3D model representation; ancient artifacts; archaeological fragment characterization; archaeological sites; broken flat fragments; complexity reduction; computer graphics; contact area maximization; fragment matching; geometric representation; global convergence; global correctness; global registration technique; orthographic projections; projective GPU depth maps; rigid transformation; search process; Data models; Graphics processing units; Optimization; Solid modeling; Surface reconstruction; Surface treatment; Uncertainty; 3D Surface Registration; Automatic Reconstruction; Computer Graphics; Fragment Matching; GPU Depth Maps;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
Conference_Location :
Milan
Print_ISBN :
978-1-4673-2564-6
Electronic_ISBN :
978-1-4673-2563-9
Type :
conf
DOI :
10.1109/VSMM.2012.6365935
Filename :
6365935
Link To Document :
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