DocumentCode :
2395119
Title :
Brain-controlled serious games for cultural heritage
Author :
Vourvopoulos, Athanasios ; Liarokapis, Fotis ; Petridis, Panagiotis
Author_Institution :
Interactive Worlds Appl., Res. Group (iWARG), Coventry Univ., Coventry, UK
fYear :
2012
fDate :
2-5 Sept. 2012
Firstpage :
291
Lastpage :
298
Abstract :
This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.
Keywords :
brain-computer interfaces; computer games; history; human computer interaction; software agents; virtual reality; ancient city of Rome; brain computer interfaces; brain-controlled serious games; commercial BCI headsets; human-computer interaction method; interactive serious cultural heritage game; navigation; virtual agents; virtual heritage worlds; Brain computer interfaces; Computers; Cultural differences; Electroencephalography; Games; Headphones; Training; brain computer interfaces; cultural heritage; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
Conference_Location :
Milan
Print_ISBN :
978-1-4673-2564-6
Electronic_ISBN :
978-1-4673-2563-9
Type :
conf
DOI :
10.1109/VSMM.2012.6365937
Filename :
6365937
Link To Document :
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