• DocumentCode
    2395639
  • Title

    Soft breadboard for real-time 3D rendering

  • Author

    Johnson, M. ; Rogers, C. ; Hancock, W. ; Rose, F. ; Spaanenburg, H. ; Carpenter, T. ; Dietrich, P. ; Ghrayeb, Joseph

  • Author_Institution
    Honeywell Inc., Phoenix, AZ, USA
  • fYear
    1994
  • fDate
    30 Oct-3 Nov 1994
  • Firstpage
    471
  • Lastpage
    482
  • Abstract
    A key challenge to tomorrow´s real-time 3D rendering engines has been the memory bandwidth barrier, which limits how fast an image can be painted onto image memory. Another has been the floating point throughput that limits how much world coordinate data can be mapped to the screen. Other traditional challenges remain. The 3D engine must be small, modular, and affordable so it can be integrated into tomorrow´s vision systems easily. Ways to overcome these barriers are being developed by implementing novel 3D renderer prototypes on a new “software breadboard.” The breadboard, implemented in C and VHDL, permits rapid evaluation of promising concepts using off-the-shelf models and high level structures. The breadboard, being developed under the auspices of Wright Laboratory, will help determine which functions should be implemented using ASICs. Breadboard benchmarks and associated analyses show that a single card, capable of rendering useful real-time “out-the-window” scenes, is feasible today. The “software breadboard” is being used to design tomorrow´s real-time 3D renderers
  • Keywords
    aircraft computers; aircraft displays; computer architecture; real-time systems; rendering (computer graphics); three-dimensional displays; 3D renderer prototypes; 3D rendering engines; ASIC; C language; VHDL; Wright Laboratory; breadboard benchmarks; cockpit display generator; floating point throughput; memory bandwidth barrier; off-the-shelf models; out-the-window scenes; real-time; real-time 3D rendering; soft breadboard; software breadboard; Bandwidth; Character generation; Displays; Engines; Image analysis; Layout; Machine vision; Process design; Rendering (computer graphics); Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Avionics Systems Conference, 1994. 13th DASC., AIAA/IEEE
  • Conference_Location
    Phoenix, AZ
  • Print_ISBN
    0-7803-2425-0
  • Type

    conf

  • DOI
    10.1109/DASC.1994.369437
  • Filename
    369437